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The ProgramMaster your recording tools, speed your workflow, and gain valuable insight from personal tuition with an industry professional. Unlike DVDs and online videos each Lesson Session gives you the opportunity to interact with your personal instructor, and gain information and insight specific to your own creative needs. Take your music production skills to the next level. < Select an application to see the specific lesson outline
Pro Tools 101Setup and optimize your AUDIO interface Create a New Session. What do the New Session options mean and what documents are created and where. You will Setup the Playback Engine settings optimized for your computer. We'll look into changing some Pro Tools preferences that will make finding plug-ins easier, and ensure safety backups. We'll touch briefly on the advantages and disadvantages of using software monitoring (interface dependent) Pro Tools has five types of tracks, how we create them and how they work. Will learn how to create audio tracks, set your inputs (routing) up from your audio interface and record some audio. Then you will learn to make sure that input levels are set properly for maximum quality. This can either be from a microphone (for vocals) or instrument like guitar, bass or keyboard.You will explore when to use MONO recording tracks or Stereo recording tracks and why. You will learn what a Plug-in is and how it affects the sound of audio you have recorded… You will learn how to access the vast library of plug-in effects, how to call up presets, and how to save your own. Will Learn how to create an Instrument track and how to instance an instrument plug-in. You will learn what a bus send is and how it relates to Aux tracks. We'll cover a few examples of why you would want to use one, and how to setup the proper use of one. After you have learned all of the above, you will learn how to create a "Template" (Pro Tools 8) so that every time you boot Pro Tools you will be completely familiar with your session. You will be able to start new sessions that are "ready to go"… Effects sends that are "ready to go" and instruments that are "ready to go". After we are finished you can ask questions about anything, time permitting. Cubase 101Setup and optimize your AUDIO interface You will take a look at the area of CUBASE that directly interfaces with your audio interface. ASIO vs. WDM drivers will be explained. Buffer settings and latency will be explained. Recording and playback of audio You will create audio tracks, set your inputs up from your audio interface and record some audio. Then you will learn to make sure that input levels are set properly for maximum quality. This can either be from a microphone (for vocals) or instrument like guitar, bass or keyboard. You will then play back the audio making sure that the output routing is correct and can be seen and manipulated in the mixer section of CUBASE. You will explore when to use MONO recording tracks or Stereo recording tracks and why. Use / understand EQ and Dynamics on recorded audio You will learn what EQ (Equalization) is and how it affects the sound of audio you have recorded… You will learn how to make it "sparkle" or give it more impact or "punch". You will learn how to "fatten" things up and make sounds "fit" into mixes. NOTE: Mixing will be covered in later classes.
The difference between INSERTS, SENDS and EFFECTS RETURNS / Buses INSERT Effects on recorded audio You will learn to use an INSERT effect like EQ, compression and other "REAL TIME" effects to alter or manipulate the audio that you have recorded. You will learn what an effect "SEND" is, how to create one and how it is used. Typically, this would be a "REVERB" or "DELAY" send. You will learn why and when it is important to create sends and how you can get more out of your system and your mixes by using "SENDS" versus inserts. After you have learned all of the above, you will learn how to create a "startup" work "Template" so that every time you boot CUBASE to be creative, you will be completely familiar with your environment. You will be able to start new projects with a familiar starting setup including audio tracks that are "ready to go"… Effects sends that are "ready to go" and instruments that are "ready to go". Logic 101Setup and optimize your AUDIO interface. You will uncover the audio preferences and settings. Set up Audio Device and determine the best settings for starting a new project. The advantages and disadvantages of using software monitoring will be explained. General preferences: what should they be and why.
Logics three basic track types, how we create them and how they work.
Audio Tracks
Instrument Tracks
Effects
Instruments You will learn what a bus send is and how it relates to Aux tracks. We'll cover a few examples of why you would want to use one. How Logics handling of bus sends fits into the "build it as you go" approach of Logics layout. After you have learned all of the above, you will learn how to create a "startup" work "Template" so that every time you boot Logic to be creative, you will be completely familiar with your environment. You will be able to start new projects with a familiar starting setup including audio tracks that are "ready to go" Effects sends that are "ready to go" and instruments that are "ready to go". After we are finished you can ask questions about anything, time permitting. Reason 101Setup and optimize your AUDIO interface and Midi Controller. You will investigate Reason’s Preferences panel where you will learn to set up your audio interface as well as your MIDI controller using Reason’s unique Remote system. Understanding the Reason Rack and Sequencer In this section you will get an intimate tour of the Reason rack and the Reason Sequencer, the two main sections of Reason. You will learn how to ‘Create’ instruments and how they interact with the sequencer. Additionally, you will learn essential tools that you should always have within your rack upon beginning any Reason session like the Mixer. Recording and playback of MIDI. After learning the interface of Reason, you will now get to do what you came here for in the first place, record parts. Additionally, you will learn essential techniques for cleaning up what you record with Quantization. In this section, we’ll learn how to record drums in real-time and how to record them with the Redrum step sequencer. We’ll examine the Dr. Rex loop machine and see how it interacts with Reason. The tool window provides you with a means to create instruments, but it also does much more. Learn how to use the tool window to your advantage with the three main pages of the tool window, the device page, the tools page and the groove page. Learn how to utilize Reason effects as either ‘Inserts’ or ‘Sends’, explore the numerous effects available and learn how to use Equalization and Compression to give your tracks that polished sound you’ve always hoped for. Get a primer on the some of the amazing instruments that are apart of Reason. Explore synths like Thor and the Malstrom, learn where and how to utilize acoustic, sample based instruments with the NN-XT and NN-19. Learn how to give your tracks some complexity with the Amazing RPG-8. We’ll show you how to find the instruments that are right for your sound and way of working. Finally, you’ll learn how to make a custom template made by YOU for YOUR way of working. Have those familiar and grooving drums ready to go, have those effects in there when you sit down with that perfect atmosphere. Have that wonderful bass that makes the song really say... you. After we are finished you can ask questions about anything, time permitting. Abelton Live 101Setup and optimize your AUDIO interface. You will take a look at the audio setup page of Live's preferences and learn how to achieve optimal latency for your recording and virtual instruments. Learn the math for getting the best results possible! Recording and Playback of Audio in Arrangement View. A lot of people think that Live is another animal completely from other digital audio workstations. Actually, it's very similar and no other area says this more than the arrangement view. In this section of the course, you'll learn how Ableton is similar to other apps that you may have worked with in the past and how it's different. You'll learn how to record tracks, setup your inputs, outputs and how to record MIDI. You'll also learn about Ableton's unique transport and tap-tempo! Recording, Playback and Remixing in the Session View What separates Ableton from all other applications is the Session view. While daunting at first, once you understand recording, arranging and rocking out in the Session view, you'll have a hard time looking at any other app. Learn what clips are, learn how to record clips, how to trigger clips, how to trigger scenes and more! Further Exploration of Ableton Clips. In this section, we'll explore clips further and how your can manipulate pretty much anything once it has become a clip in Ableton. Learn the difference between MIDI clips and Audio clips, learn about envelopes, clip looping and more. Ableton's ability to pitch shift and time compress on the fly has made it an envy of many competitors and has made it a star for artists all over the world. Learn how to warp audio to anything you want! In this section we'll explore importing your own audio, warp points, and warp modes! Understanding Effects: The difference between INSERTS, SENDS and EFFECTS RETURNS / Buses.
You will learn what the difference is between an "Insert" effect and an effect "Send"… When to use what, and why. EQ, Dynamics, Delay, reverb, Phasing, Flanging, etc. INSERT Effects on recorded audio. You will learn to use an INSERT effect like EQ, compression and other "REAL TIME" effects to alter or manipulate the audio that you have recorded. You will learn what an effect "SEND" is, how to create one and how it is used. Typically, this would be a "REVERB" or "DELAY" send. You will learn why and when it is important to create sends and how you can get more out of your system and your mixes by using "SENDS" versus inserts. Ableton has a powerful assortment of instruments. While they might seem simplistic, they can create some major sonic mayhem. Learn how to use the basic instruments Simpler and Impulse for patch creation and drum kits. Additionally, we'll get in to Drum Racks and Instrument Racks so that you can learn to stack instruments and kits to make a sound you've only dreamed of. Having a working template is a wonderful thing for any artist. As soon as your boot up your workshop (that being Ableton) all of your tools are lined up and ready to go. Learn how to have all of your favorite effects and instruments ready to go so that all you have to do is create! After we are finished you can ask questions about anything, time permitting. Sonar 101Setup and optimize your AUDIO interface You will take a look at the area of CUBASE that directly interfaces with your audio interface. ASIO vs. WDM drivers will be explained. Buffer settings and latency will be explained. Recording and playback of audio You will create audio tracks, set your inputs up from your audio interface and record some audio. Then you will learn to make sure that input levels are set properly for maximum quality. This can either be from a microphone (for vocals) or instrument like guitar, bass or keyboard. You will then play back the audio making sure that the output routing is correct and can be seen and manipulated in the mixer section of CUBASE. You will explore when to use MONO recording tracks or Stereo recording tracks and why. Use / understand EQ and Dynamics on recorded audio You will learn what EQ (Equalization) is and how it affects the sound of audio you have recorded… You will learn how to make it "sparkle" or give it more impact or "punch". You will learn how to "fatten" things up and make sounds "fit" into mixes. NOTE: Mixing will be covered in later classes.
The difference between INSERTS, SENDS and EFFECTS RETURNS / Buses INSERT Effects on recorded audio You will learn to use an INSERT effect like EQ, compression and other "REAL TIME" effects to alter or manipulate the audio that you have recorded. You will learn what an effect "SEND" is, how to create one and how it is used. Typically, this would be a "REVERB" or "DELAY" send. You will learn why and when it is important to create sends and how you can get more out of your system and your mixes by using "SENDS" versus inserts. After you have learned all of the above, you will learn how to create a "startup" work "Template" so that every time you boot CUBASE to be creative, you will be completely familiar with your environment. You will be able to start new projects with a familiar starting setup including audio tracks that are "ready to go"… Effects sends that are "ready to go" and instruments that are "ready to go".
Fred Maher
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